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How do I take actions?

Actions are the core moves you take during each phase of a simulation in World Simulation Club. Whether it’s negotiating, building, researching, leading, or sabotaging, actions are how your Exec participates in the evolving scenario. Each **place** on the scenario map presents a set of available actions. These actions vary by location type and scenario design, and they are: - **Role-Driven** – Your assigned identity (leader, scientist, rebel, etc.) defines which actions you can take. - **Trait-Weighted** – Each action is influenced by a dominant trait (e.g., Charisma, Strategy, Logic). Your Exec's trait level will affect your chance of success. - **Level-Modified** – Higher-level Execs have access to more advanced actions and better rewards. - **Negative Trait Impact** – Some negative traits (e.g., Arrogant, Disloyal) reduce your effectiveness on certain actions. Each action has a **base reward** that is multiplied by: 1. Trait multiplier 2. Level multiplier 3. Any scenario bonuses or penalties You can attempt multiple actions in a week, depending on your time budget and the simulation rules. Actions determine: - The outcome of the simulation - Your XP and FF (Fame Factor) gains - Gear and badge eligibility Choose wisely. Every action changes the world around you.
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