Actions are the core moves you take during each phase of a simulation in World Simulation Club. Whether it’s negotiating, building, researching, leading, or sabotaging, actions are how your Exec participates in the evolving scenario.
Each **place** on the scenario map presents a set of available actions. These actions vary by location type and scenario design, and they are:
- **Role-Driven** – Your assigned identity (leader, scientist, rebel, etc.) defines which actions you can take.
- **Trait-Weighted** – Each action is influenced by a dominant trait (e.g., Charisma, Strategy, Logic). Your Exec's trait level will affect your chance of success.
- **Level-Modified** – Higher-level Execs have access to more advanced actions and better rewards.
- **Negative Trait Impact** – Some negative traits (e.g., Arrogant, Disloyal) reduce your effectiveness on certain actions.
Each action has a **base reward** that is multiplied by:
1. Trait multiplier
2. Level multiplier
3. Any scenario bonuses or penalties
You can attempt multiple actions in a week, depending on your time budget and the simulation rules. Actions determine:
- The outcome of the simulation
- Your XP and FF (Fame Factor) gains
- Gear and badge eligibility
Choose wisely. Every action changes the world around you.